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Thursday, October 15, 2026
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Three Pokemon Titles That Were Denied the Appreciation They Warranted

In the wake of a taste of world peace thanks to Pokémon Go, it's undeniable that the monster collecting series is about as mainstream gaming titles around. The iconic Pikachu is just as recognizable as Mickey Mouse, if not more so. The persistent frenzy surrounding card prices ensures near-daily Pokémon news stories. It would be hard-pressed to find a Pokémon game that didn't sell at least a few million units. Even, fan-made Pokémon games go viral every year.

Yet despite that pervasiveness and fame, there are still Pokémon games that are totally underappreciated. These are games that failed to receive their fair shake, or were overshadowed by the hype of the core series. They're Pokémon games released on ill-fated consoles or online offerings, or were pioneering attempts onto new mediums. Frequently, they are Pokémon games that might have blossomed if they ever got sequels or modern remakes. With these criteria in mind, this list will not be yet another reminder for Pokemon Conquest or the Pokémon Mystery Dungeon series. We're digging deep.

Still, these might be these Pokémon games. So, before rearranging your glasses and writing 'Well,' let us just agree that these are Pokémon games for those possessing refined tastes, agreed?

Pokemon Ranch: The Relaxed Precursor

An excessive number of Pokémon games emphasize the combat aspect of the series, and not nearly enough of them highlight the ordinary aspects that would come with living with a companion. Sure, there are small features like these in modern games—players may play with your monsters in camps. But I am longing for a Pokémon game more in the vein of Nintendogs or The Sims.

My Pokémon Ranch (2008) for the Nintendo Wii is not that game. The downloadable-only title is best seen as the precursor to Pokemon Home; that is, as a storage system to hold monsters from various titles. Reviews from its release noted Ranch was a bad if not outright hideous game. It's not my goal to dispute these claims, but it behooves me to say Ranch might be the closest we've come to a slice-of-life Pokémon game.

True to its title, the game takes place on a farm where your personal Miis—imagine this—simply hang out with your Pokémon pals. The interactions with Pokémon were basic, and a significant part of the appeal was watching what your monsters might do when not forced into battle. Ideally, Pokémon Ranch would have been the beginning of a wonderful franchise built on the daily joys of coexisting with a small creature. However, because The Pokémon Company can collect a fee for Pokémon Home now, I'm guessing we will not get a Pokémon Ranch game realized to its complete potential. I'd say 'save us, Pokémon Pokopia!' but I also know that the Nintendo Switch 2 exclusive is just as much a puzzle game as it is a life simulation.

Ranch came out well before Stardew Valley sparked the lasting craze of comfort gaming. It was prior to the proliferation of passive games, and the Let's Play normalization of watching games you aren't playing. Many never realized that Ranch's concept to watch your creatures as much as you play with them wasn't to hide a shallow core. In actuality, Ranch's attention to detail was so remarkable, a live stream focused on broadcasting the game 24/7. The individual who operates the channel states that, after almost twenty years of playing the game, he still has not seen everything that is in it. Justice for Pokémon Ranch: nobody understood you in 2008.

Pokemon Duel: The Strategic Board Game Lost

Did you know that Pokémon once had an licensed board game with action figures? Pokemon Duel was the 2016 attempt to adapt the tabletop experience in a more accessible format. Duel was also, unfortunately, one of Pokémon's first forays into the world of free-to-play mobile gaming. Duel had the hallmarks of a gacha title where players could pay to win—and there was incentive to do so, given the lengthy grind for new figures.

All of these questionable mechanics obfuscated a sad truth: Pokémon Duel was an excellent strategy game with Duel anymore. "I can’t express how much I loved and miss this game," a YouTube comment reads, years after Duel's servers were pulled. "Truly I think this game was better than TCG Pocket in terms of depth, approachability, game design, and content in general," a user wrote. "I am convinced if it launched now people would be playing it more than GO and Pocket combined."

Regrettably, Duel's initial launch was marred by server issues. Technical problems, alongside Duel's scummy business model, gave people little reason to come back. If, by some miracle, The Pokémon Company decided to revive this franchise, I'm still not certain things would end better. The unusual board structure made for a fantastic strategic challenge for the handful of players who played Duel, but that board is also a intimidating eyesore.

Pokemon: Magikarp Jump: The Absurd Gem

Screenshot from Magikarp Jump
Select Button/Magikarp Jump

Wow, why don't more Pokémon games relax a little and have some enjoyment? Magikarp Jump (2017) was a rare instance of The Pokémon Company approving a game with a premise so absurd, it was bordering on shitpost. And when we're dealing with a franchise where trainers go out with a team of ineffective monsters who literally can't do anything, I'm shocked we don't have more Pokémon games that poke fun at themselves.

In Magikarp Jump, the player is charged with breeding the best possible version of the notorious fish. I'm not talking about a Magikarp that can kick your butt. These are 'karp raised to enter contests to see who can jump the highest. I'm not a fan is how Magikarp Jump, like many phone games, forces the player to pause before they can train their Magikarp further. But it is clear throughout the experience that the developers loved and understood the fan culture around Magikarp.

This was most apparent than in Jump's merciless random events, where your Magikarp was as likely to improve as it was to get eaten by a Pidgeotto. Apart from the clever dialogue, Magikarp Jump also tried out other things I wish the core series would do, like offering a diverse range of the same species of monster. It's understood it's not feasible for any Pokémon game to have dozens of variations for a compendium of over a thousand creatures, as Magikarp Jump does... but one can dream.

Magikarp Jump was not a particularly sophisticated or deep game, but the kernels of genius were there. Witty events with outrageous outcomes that permanently influence how you can raise a pet also describe the excellent Mewgenics. It's worth noting: Mewgenics will likely be in the running when Game of the Year season rolls around.


Given numerous core games and derivative titles, it's probable that I omitted that one Pokémon game you absolutely adore but contend that not nearly enough people played. It's acknowledged that some people look back on games like Pokemon Ranger or Pokémon Pinball fondly notwithstanding argu

The writer

Janet Fleming

Full-stack developer and mindfulness practitioner with 10 years of experience in building sustainable tech habits.

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